Get bricks to a town
Supply Clay, select the right vehicle classes and serve the requesting industrial district.
Build the brick-delivery chain →Cargo routes. Shared rails. Growing cities. Find the task you need, see the system in action, and keep your Transport Fever 3 network moving.
Transport Fever 3 released September 29, 2026. Several guides use announced rules or creator previews; check each page's version note.

Choose the symptom first. Similar looking cargo problems can have different causes.
Supply Clay, select the right vehicle classes and serve the requesting industrial district.
Build the brick-delivery chain →
Connect fish or meat and Sheet Metal, then check the factory and its final customer.
Build the canned-food chain →
Use short shuttle lines to move input and output between a warehouse and factory.
Set up the buffer shuttle →
Check Fish loading at the source, not the destination; then check the harbor connection, warehouse Fish filter and town truck drop-off.
The developer confirms that people from nearby towns can raise an industry’s output. Preview footage shows passenger routes reaching fishing grounds and a farm.
In TF3, produced cargo waits at the industry until a vehicle collects it. Check the producer, loading point and vehicle before treating an empty station as a production failure.
Trace an incoming vehicle, warehouse stock and the next vehicle. A platform or port alone does not store cargo for another line.
TF3 has four cargo categories. Check whether the vehicle and any specialized loading module match the cargo, or run a universal vehicle to test the route.
Late goods still earn revenue, but lower the receiving city's Delivery rating. Trace one load and find its slowest leg.
Check completed passenger trips and required-goods deliveries, then find which of six ratings limits the growth experience.
Separate weak production from finished cargo waiting at the origin. Check workers, farm or mine boosters, then pickup capacity.
TF3 starts with only the industries needed by current town demand. Check growth stage and climate before searching for a later supply chain.

Match cargo categories and wagon length; compare actual handling before rebuilding a freight hub.
Configure mixed cargo platforms
Find the actual blocking stop; compare terminal, pickup and save-specific timing or fresh-line repairs.
Choose a route, fix a bottleneck or prepare your computer and mod collection.

Use Layers to hide the Cities overlay and compare the same map view before changing hardware or deleting a city.
Test the label toggle
Check the integrated dock, station length and compatible modules before adding vehicles.
Improve loading throughput
Separate the same-cargo delivery payment from distance, turnaround and route expenses.
Compare payment and profit
Locate residential noise and municipality-wide pollution, then choose the targeted fix.
Check the affected rating
Check the suitable maintenance facility, actual route coverage and spare capacity.
Trace automatic maintenance
Place passing points directly in the Line Manager; no waypoint sign is needed first.
Change the line path
Give the intended service preference, then check delay on the competing line.
Adjust train priority
Use main-menu Mod Hub subscriptions and check required mods; avoid unverified TF2 directories.
Get mods through Mod Hub
Compare the current Steam requirements for Windows, Mac and Linux, including AVX2 and SSD storage.
Check your hardware
Check the path ahead before changing priority.
Open the guide
The nearest town benefits; world population earns rank.
Open the guide
Choose the goal first, then the constraints.
Open the guide
Use a light-rail-capable tram and a connected route.
Open the guide
Try the reported fullscreen and Cmd+H workaround; separate cursor capture from resolution and UI scale.
Mac cursor cannot reach the screen edge →
Select the intended vehicles, compare the replacement and inspect the actual result.
Replace a fleet in one checked batch →
Choose Timetables Unbunch for a departure gap, and separate it from minimum dwell.
Spread out bunched vehicles →
Save and recall the purchase cart with Save Your Train; keep presets in the same savegame.
Keep a planned train composition →Passenger journeys, road junctions, vehicle choices and the tools for shaping your world.

Diagnose low TF3 passenger satisfaction by separating waiting time, journey time and vehicle comfort, then retest one service change.
Open the guide →
Trace a blocked TF3 road movement, check lane connections and turning permissions, then adjust traffic lights and observe the same junction.
Open the guide →
Use TF3 vehicle comparison to choose for a route bottleneck: cargo capability, loading speed, comfort, noise, pollution and running costs.
Open the guide →
Correct a TF3 line stop sequence using Line Manager stop editing, then inspect the resulting path and a complete vehicle run.
Open the guide →
Choose fixed weather and daytime, a day-night cycle or real-time synchronization in the announced TF3 environment controls.
Open the guide →
Use TF3 continuous road and track construction: select a type, set a start, adjust the preview and build, or choose classic construction.
Open the guide →
Recover from poor TF3 town reputation after major earthworks or deforestation: reduce further disruption, consider planting and observe the rating.
Open the guide →
Compare Steam's base game and Deluxe extras, then check the separately sold upgrade and your live regional price.
Compare editions ?
Find five alligators, restore wood and seafood supply, repair the tourist routes and send the parade floats.
Follow Mission 1 ?Release-player reports and the TF3 manual turn these questions into checkable steps.

Check the stop's wait limit, available cargo and the difference between Full load (any) and (all).
Check the loading rule
Enable the TF3 experimental setting in settings.lua, then check the extra size choices after restarting.
Enable map sizes
Locate Steam, GOG or Epic user data, copy the save folder and verify a local restore.
Back up TF3 saves
Test a connected bus lane or a lane waypoint, then watch the same run.
Trace the blocked stretch
Repeat one camera view, then test AA, VRAM load and the driver one change at a time.
Isolate the hitch
Check actual cargo activity during the warning, then reconnect broken routes if removal has already happened.
Check the closure warning
Check passenger reachability, a valid walking path and the onward stop before rebuilding the network.
Trace the walking transfer
Check the amount, term and repayment before replacing an expensive loan.
Compare the loan cards
Choose an unlocked resource and a suitable town; check the discovered industry before building a route.
Find resources with prospecting
Check the named receiver, actual passengers or deliveries, and the consequence of failing the contract.
Complete a subsidy before its deadline
Keep a small working service, then bypass the actual campground access queue.
Woodstock: recover money and clear traffic
Retain cargo for a later receiver and check why a capacity percentage is not an equal split.
Split cargo between delivery stops
Choose a matching PNG resolution, then use separate files for terrain elevation and biome masks.
Import a heightmap and biome masks
Find actual downloads in the Public mod.io folder, separate from subscription JSON and manual mods.
Find downloaded Mod Hub filesA blank station, an idle warehouse and an empty delivery truck look similar from the map. Follow one load from its origin and stop at the first missing handoff.
Is cargo waiting at the producing industry? If not, check production or whether the industry exists yet.
Check industry pickup →After delivery, check timing and the receiving city's Delivery rating. For stalled population, use the growth checklist. Moving people to an industry is a different route: follow the fishing-ground worker task.
These systems were announced before launch. Exact placement, capacity and release build steps still need verification.
Produced cargo has no preset destination and remains at the producer until you collect it.
Stations and ports do not serve as line to line storage. Add a warehouse for cargo changing lines.
Supplying workers from nearby towns can increase production at an industry.
Late goods still pay, but lower the receiving city's Delivery rating and can slow growth.
Cargo, rails, cities and the tools behind them. Choose a video to load the official player.
See the transport network and management systems in motion.
Watch on YouTube ↗Origins, cargo categories, loading infrastructure and transfers.
Watch on YouTube ↗