TRANSPORT FEVER 3 · PLAYER OPERATIONS

Your world.
Your network.

Cargo routes. Shared rails. Growing cities. Find the task you need, see the system in action, and keep your Transport Fever 3 network moving.

Transport Fever 3 released September 29, 2026. Several guides use announced rules or creator previews; check each page's version note.

Passenger and freight trains share a wooded railway corridor in Transport Fever 3
TRANSPORT FEVER 3 / RAIL NETWORKOfficial press image · © Urban Games ↗
01 / START HERE

What are you trying to fix?

Choose the symptom first. Similar looking cargo problems can have different causes.

A cargo ship carries bulk materials along a wooded river in Transport Fever 3
SEA → ROAD

Fish will not move from ship to truck

Check Fish loading at the source, not the destination; then check the harbor connection, warehouse Fish filter and town truck drop-off.

Known ruleLine transfer needs connected warehouse storage; a destination Fish load selection can separately block unloading.
Follow the repair steps Developer answer
Buses and trams serve a road station among city buildings in Transport Fever 3
PEOPLE → PRODUCTION

Workers are not reaching an industry

The developer confirms that people from nearby towns can raise an industry’s output. Preview footage shows passenger routes reaching fishing grounds and a farm.

What to checkFollow the passenger journey to the industry, then read the worker booster on its panel.
Follow the passenger route Developer cargo blog
An overhead view of a TF3 coal mine, access roads and industrial buildings
INDUSTRY → VEHICLE

The station has no cargo

In TF3, produced cargo waits at the industry until a vehicle collects it. Check the producer, loading point and vehicle before treating an empty station as a production failure.

Known ruleAn industry can load vehicles at its own dock; a separate station must be in its catchment.
Trace the pickup Developer cargo blog
A red cargo tram beside freight loading platforms and industry buildings in Transport Fever 3
LINE → WAREHOUSE → LINE

Cargo stops at a transfer

Trace an incoming vehicle, warehouse stock and the next vehicle. A platform or port alone does not store cargo for another line.

First checkFind the first place cargo disappears. If the inbound vehicle is empty, repair pickup before storage.
Trace the warehouse handoff Developer transfer answer
A red cargo tram beside freight loading platforms and industry buildings in Transport Fever 3
LOAD → VEHICLE TYPE

The vehicle will not load this cargo

TF3 has four cargo categories. Check whether the vehicle and any specialized loading module match the cargo, or run a universal vehicle to test the route.

Four classesLiquid · bulk · flatbed · goods. The developer gives examples for each; a complete release-build vehicle list is still to come.
Match cargo and vehicle Developer cargo categories
A cargo ship carries bulk materials along a wooded river in Transport Fever 3
DELIVERY → CITY RATING

Cargo arrives late

Late goods still earn revenue, but lower the receiving city's Delivery rating. Trace one load and find its slowest leg.

Known effectPayment and city growth are different outcomes; exact time limits and rating weights still need release checks.
Check a late load Developer city-growth blog
A road curves past a growing coastal city in Transport Fever 3
CITY → GROWTH XP

The city is not growing

Check completed passenger trips and required-goods deliveries, then find which of six ratings limits the growth experience.

Two checksIs the city earning XP, and are reputation, satisfaction, Delivery, traffic, noise or pollution holding it back?
Diagnose city growth Developer city-growth blog
An overhead view of a TF3 coal mine, access roads and industrial buildings
INDUSTRY → OUTPUT

The industry produces too little

Separate weak production from finished cargo waiting at the origin. Check workers, farm or mine boosters, then pickup capacity.

First checkIf stock is already accumulating, repair collection before adding a production booster.
Diagnose low output Developer booster rules
An overhead view of a TF3 coal mine, access roads and industrial buildings
TOWN DEMAND → MAP

The industry is not on the map

TF3 starts with only the industries needed by current town demand. Check growth stage and climate before searching for a later supply chain.

Known ruleNeeded industries appear as new end-product demand develops; exact spawn timing is unpublished.
Check industry availability Developer industry tree
Buses and trams serve a road station among city buildings in Transport Fever 3
PASSENGERS

Passengers wait but will not board

Find the actual blocking stop; compare terminal, pickup and save-specific timing or fresh-line repairs.

Player casesCheck the actual stop first; reported timing and fresh-line repairs are save-specific.
Check passenger boarding Original player reports
PLAN / OPTIMIZE / PREPARE

Build a better-running network.

Choose a route, fix a bottleneck or prepare your computer and mod collection.

A road curves past a growing coastal city in Transport Fever 3
PERFORMANCE / CITY LABELS

Map stutters when city names appear

Use Layers to hide the Cities overlay and compare the same map view before changing hardware or deleting a city.

Test the label toggle
A red cargo tram beside freight loading platforms and industry buildings in Transport Fever 3
FREIGHT / DOCK QUEUES

Trucks wait too long to load

Check the integrated dock, station length and compatible modules before adding vehicles.

Improve loading throughput
A cargo ship carries bulk materials along a wooded river in Transport Fever 3
ECONOMY / ROUTE CHOICE

Does a longer cargo route pay more?

Separate the same-cargo delivery payment from distance, turnaround and route expenses.

Compare payment and profit
Buses and trams serve a road station among city buildings in Transport Fever 3
CITY / ENVIRONMENT

Noise or pollution stays poor

Locate residential noise and municipality-wide pollution, then choose the targeted fix.

Check the affected rating
Passenger and freight trains share a wooded railway corridor in Transport Fever 3
FLEET / CONDITION

Vehicles get slower or dirtier

Check the suitable maintenance facility, actual route coverage and spare capacity.

Trace automatic maintenance
Passenger and freight trains share a wooded railway corridor in Transport Fever 3
LINES / ROUTING

Use a different corridor

Place passing points directly in the Line Manager; no waypoint sign is needed first.

Change the line path
Passenger and freight trains share a wooded railway corridor in Transport Fever 3
RAIL / SHARED TRACK

Express trains keep braking

Give the intended service preference, then check delay on the competing line.

Adjust train priority
A red cargo tram beside freight loading platforms and industry buildings in Transport Fever 3
MOD HUB / DEPENDENCIES

Find and download TF3 mods

Use main-menu Mod Hub subscriptions and check required mods; avoid unverified TF2 directories.

Get mods through Mod Hub
A road curves past a growing coastal city in Transport Fever 3
BEFORE YOU PLAY / HARDWARE

Can your computer run TF3?

Compare the current Steam requirements for Windows, Mac and Linux, including AVX2 and SSD storage.

Check your hardware
Passenger and freight trains share a wooded railway corridor in Transport Fever 3
RAIL / RED SIGNALS AND STATION QUEUES

Train stuck at a red signal?

Check the path ahead before changing priority.

Open the guide
The ornate company headquarters building in Transport Fever 3
COMPANY / HEADQUARTERS AND RANK

Place your HQ and unlock upgrades

The nearest town benefits; world population earns rank.

Open the guide
A riverside railway curves through the first campaign landscape in Transport Fever 3
GETTING STARTED / MODE AND DIFFICULTY

Which TF3 mode should you start?

Choose the goal first, then the constraints.

Open the guide
A red cargo tram beside freight loading platforms and industry buildings in Transport Fever 3
LIGHT RAIL / VEHICLE AND TRACK MATCH

Can your tram run on railway tracks?

Use a light-rail-capable tram and a connected route.

Open the guide
MORE / BUILD AND IMPROVE

Make the next change count.

Passenger journeys, road junctions, vehicle choices and the tools for shaping your world.

Buses and trams at a city road station in Transport Fever 3
PASSENGERS / WAITING AND COMFORT22

Passengers wait too long

Diagnose low TF3 passenger satisfaction by separating waiting time, journey time and vehicle comfort, then retest one service change.

Open the guide →
A curving road and coastal city in Transport Fever 3
ROADS / LANES AND SIGNAL PHASES23

Unblock a busy road junction

Trace a blocked TF3 road movement, check lane connections and turning permissions, then adjust traffic lights and observe the same junction.

Open the guide →
Passenger and freight trains in a wooded TF3 rail corridor
FLEET / PURCHASE DECISIONS24

Choose a vehicle for the job

Use TF3 vehicle comparison to choose for a route bottleneck: cargo capability, loading speed, comfort, noise, pollution and running costs.

Open the guide →
Buses and trams at a city road station in Transport Fever 3
LINE MANAGER / STOP SEQUENCE25

Change the line stop sequence

Correct a TF3 line stop sequence using Line Manager stop editing, then inspect the resulting path and a complete vehicle run.

Open the guide →
Railway and river landscape in the Transport Fever 3 campaign
WORLD / WEATHER AND LIGHTING26

Set the weather and time of day

Choose fixed weather and daytime, a day-night cycle or real-time synchronization in the announced TF3 environment controls.

Open the guide →
Passenger and freight trains in a wooded TF3 rail corridor
CONSTRUCTION / ROADS AND TRACKS27

Build roads and tracks continuously

Use TF3 continuous road and track construction: select a type, set a start, adjust the preview and build, or choose classic construction.

Open the guide →
A curving road and coastal city in Transport Fever 3
CITY / REPUTATION AFTER CONSTRUCTION28

Recover a town’s reputation

Recover from poor TF3 town reputation after major earthworks or deforestation: reduce further disruption, consider planting and observe the rating.

Open the guide →
Cargo tram and freight platforms in Transport Fever 3
BUYING / EDITION CHOICE29

Standard or Deluxe? Upgrade later?

Compare Steam's base game and Deluxe extras, then check the separately sold upgrade and your live regional price.

Compare editions ?
Railway and river landscape from the Transport Fever 3 campaign
CAMPAIGN / MISSION 130

Saving Mardi Gras

Find five alligators, restore wood and seafood supply, repair the tourist routes and send the parade floats.

Follow Mission 1 ?
RELEASE / QUICK FIXES

Solve a specific setup or line problem.

Release-player reports and the TF3 manual turn these questions into checkable steps.

TF3 freight platforms and cargo tram
LINE / DEPARTURE

Vehicle leaves before full

Check the stop's wait limit, available cargo and the difference between Full load (any) and (all).

Check the loading rule
TF3 coastal city and landscape
PC / MAP SETUP

Need a larger map?

Enable the TF3 experimental setting in settings.lua, then check the extra size choices after restarting.

Enable map sizes
TF3 railway landscape
FILES / BACKUP

Find your save files

Locate Steam, GOG or Epic user data, copy the save folder and verify a local restore.

Back up TF3 saves
Buses and trams on a TF3 city road
ROADS / OVERTAKING

Bus stuck behind a slow vehicle?

Test a connected bus lane or a lane waypoint, then watch the same run.

Trace the blocked stretch
Coastal city and road network in TF3
PC / RELEASE STUTTER

Good FPS, but the map hitches?

Repeat one camera view, then test AA, VRAM load and the driver one change at a time.

Isolate the hitch
An overhead view of a TF3 coal mine, access roads and industrial buildings

Industry closing or gone?

Check actual cargo activity during the warning, then reconnect broken routes if removal has already happened.

Check the closure warning
Buses and trams serve a road station among city buildings in Transport Fever 3

Passengers need to change lines?

Check passenger reachability, a valid walking path and the onward stop before rebuilding the network.

Trace the walking transfer
A coastal city in Transport Fever 3

Compare loan interest and repay debt

Check the amount, term and repayment before replacing an expensive loan.

Compare the loan cards
Large coastal Transport Fever 3 landscape with a city and road network
Maps & mods

Find downloaded Mod Hub files

Find actual downloads in the Public mod.io folder, separate from subscription JSON and manual mods.

Find downloaded Mod Hub files
02 / TRACE A SHIPMENT

Find the first broken link.

A blank station, an idle warehouse and an empty delivery truck look similar from the map. Follow one load from its origin and stop at the first missing handoff.

  1. 01

    Origin

    Is cargo waiting at the producing industry? If not, check production or whether the industry exists yet.

    Check industry pickup →
  2. 02

    Inbound vehicle

    Does the right vehicle collect and unload it?

    Check cargo compatibility →
  3. 03

    Warehouse

    Does cargo arrive in storage for the next line?

    Trace the handoff →
  4. 04

    Onward line

    Does the next vehicle leave with the load?

    Check the outgoing leg →

After delivery, check timing and the receiving city's Delivery rating. For stalled population, use the growth checklist. Moving people to an industry is a different route: follow the fishing-ground worker task.

03 / FIELD NOTES

Four rules worth knowing before you build.

These systems were announced before launch. Exact placement, capacity and release build steps still need verification.

  1. 01

    Cargo waits at its origin

    Produced cargo has no preset destination and remains at the producer until you collect it.

  2. 02

    A transfer needs storage

    Stations and ports do not serve as line to line storage. Add a warehouse for cargo changing lines.

  3. 03

    Workers can boost output

    Supplying workers from nearby towns can increase production at an industry.

  4. 04

    Late cargo affects cities

    Late goods still pay, but lower the receiving city's Delivery rating and can slow growth.

WATCH / OFFICIAL GAMEPLAY

See the network in motion.

Cargo, rails, cities and the tools behind them. Choose a video to load the official player.

Tycoon Gameplay Overview

See the transport network and management systems in motion.

Watch on YouTube ↗

Industries & Cargo

Origins, cargo categories, loading infrastructure and transfers.

Watch on YouTube ↗

Infrastructure

Tram-Trains, line priorities, waypoints and maintenance coverage.

Watch on YouTube ↗

Tycoon

Town needs, growth ratings, headquarters and company progression.

Watch on YouTube ↗

Highlights

Line tools, vehicle comparisons, rail reservations and Mod Hub.

Watch on YouTube ↗
05 / ORIGINAL SOURCES

See the evidence in context.