Fish will not move from ship to truck
Check the ship line’s load and unload direction before looking at the harbor transfer. A ship that has no fish and a port that cannot store fish are separate problems.
Find where a shipment, industry, passenger route or city's growth stops. Follow a focused check for loading, production, missing industries, transfers or late delivery.
Transport Fever 3 releases September 29, 2026. Preview footage may differ from the release build.
Choose the symptom first. Similar looking cargo problems can have different causes.
Check the ship line’s load and unload direction before looking at the harbor transfer. A ship that has no fish and a port that cannot store fish are separate problems.
The developer confirms that people from nearby towns can raise an industry’s output. Preview footage shows passenger routes reaching fishing grounds and a farm.
In TF3, produced cargo waits at the industry until a vehicle collects it. Check the producer, loading point and vehicle before treating an empty station as a production failure.
Trace an incoming vehicle, warehouse stock and the next vehicle. A platform or port alone does not store cargo for another line.
TF3 has four cargo categories. Check whether the vehicle and any specialized loading module match the cargo, or run a universal vehicle to test the route.
Late goods still earn revenue, but lower the receiving city's Delivery rating. Trace one load and find its slowest leg.
Check completed passenger trips and required-goods deliveries, then find which of six ratings limits the growth experience.
Separate weak production from finished cargo waiting at the origin. Check workers, farm or mine boosters, then pickup capacity.
TF3 starts with only the industries needed by current town demand. Check growth stage and climate before searching for a later supply chain.
A blank station, an idle warehouse and an empty delivery truck look similar from the map. Follow one load from its origin and stop at the first missing handoff.
Is cargo waiting at the producing industry? If not, check production or whether the industry exists yet.
Check industry pickup →After delivery, check timing and the receiving city's Delivery rating. For stalled population, use the growth checklist. Moving people to an industry is a different route: follow the fishing-ground worker task.
These are announced systems. Exact placement, capacity and release build steps need a fresh check when the game launches.
Produced cargo has no preset destination and remains at the producer until you collect it.
Stations and ports do not serve as line to line storage. Add a warehouse for cargo changing lines.
Supplying workers from nearby towns can increase production at an industry.
Late goods still pay, but lower the receiving city's Delivery rating and can slow growth.
Urban Games' official gameplay overview shows cargo networks, warehouses and the management screens used to inspect them. The player loads only when you choose to play.
Open the official gameplay overview on YouTube ↗For cargo categories, docks and warehouse modules, watch the developer's Industries and Cargo first look ↗.