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INDUSTRY / OUTPUT DIAGNOSIS

Industry production too low? Read the actual panel first

Release-manual instructions checked 2026-10-20, replacing this page's pre-release-only guidance. Individual farms' reported recipe differences are not explained by a verified cause.

Separate the recipe, annual output and waiting stock

Open the industry. The small numbers in Production describe its input/output ratio; the larger figures below show cargo consumed or produced over the last 365 days, with theoretical annual capacity underneath. Then inspect Input Stocks, Output Stocks and Booster. A full output store can mean lost production, not a need for more input deliveries.

Livestock Farm panel showing Production ratios, annual totals, Booster, Input Stocks, Output Stocks and Cargo Flow
Official manual UI, © Urban Games. These are example values, not a recipe guaranteed for every farm. Open the original to read the small labels.

Diagnose the constraint in order

  1. Read this particular industry's recipe and required inputs. Compare rates over the same period; a recipe ratio is not the amount a truck carries or the annual maximum. Use the production-chain guide to trace suppliers.
  2. Check Input Stocks while the industry runs. A processing plant needs the inputs shown in its own panel. An empty station platform alone does not prove that production has stopped.
  3. Expand Booster and check whether workers or the listed special goods are actually active. Workers must arrive frequently enough; raw-industry goods boosts stop when the required stock is insufficient. See the worker-route checks if workers are not counted.
  4. Inspect Output Stocks and Cargo Flow. The manual says production continues when output storage is full; excess cargo is destroyed and appears in the flow display. Improve compatible pickup and onward demand before increasing feed or boosting output.
  5. For raw-material industries, inspect available plots and room to expand. The manual links plots to raw production. This does not prove that plot count causes every reported change in processing recipes.

Why do two farms appear to have different ratios?

A current player reports different grain, meat and wool ratios at several farms. The replies suggest possible causes but do not demonstrate one. Read each site's actual panel instead of copying a fixed internet recipe. Recheck the panel after changing a booster, and keep recipe quantities separate from annual totals and the plot indicator. We cannot yet attribute a changed recipe to plots, workers, a patch or a mod.

How to tell the change helped

The needed input reaches storage, the intended booster registers, compatible vehicles take away output and the receiving industry or town uses it. Compare Cargo Flow and inventory before and after the service runs. Last-year totals include earlier operating conditions, so they will not instantly become a clean measurement of your change.

If production still looks wrong

If inputs are missing, follow the supplier and loading settings. If finished goods accumulate, use the pickup check and full-storage guide. If the displayed recipe itself changes unexpectedly, save before/after panel images with the same industry, build, booster state and mods. Do not demolish plots or assume a universal production timer as a fix.

WATCH THIS SYSTEM

Industries & Cargo

Related pre-release overview; use the current manual and your own industry's panel for the checks above.

Watch on YouTube ↗