Diagnose one loading stop
- Choose the right stop and direction. In Line Manager, select the line and the origin where this vehicle should load. A delivery stop's loading rule will not fix an empty pickup.
- Read both departure controls. Choose Full load (any) or Full load (all), then check the maximum waiting time separately. A release player report found a finite third wait setting caused early departures and solved that case by changing it to unlimited. Your current value may differ.
- Match the mode to compartments. The TF3 manual distinguishes “any” and “all” for multi-compartment trains and ships. “Any” can leave once one compartment is full; “all” waits for every compartment. For road vehicles the manual says these modes should behave the same. Do not assume switching a truck from any to all is a universal fix.
- Check what can load. Watch the vehicle's cargo and the producer's available stock. Confirm the vehicle accepts that cargo type, the origin can load it and the line has a usable destination. If no cargo is offered, see the pickup check before lengthening the wait.
- Watch one departure. Compare cargo against capacity and note whether it leaves because the chosen compartment condition is met, the time limit is reached or loading never starts.
Industries & Cargo
Overview of the freight system; use the written steps for the departure controls.
Watch on YouTube ↗How to tell it worked
At the selected origin, a vehicle loads to the intended condition before departing. A multi-compartment train or ship using “all” fills each configured compartment if the matching cargo is available. If you deliberately use a finite limit, a partial departure at that limit is expected.
If it still departs empty or waits forever
- Leaves early with a finite limit: increase it or choose unlimited, then observe another cycle. Check the exact stop rather than a similar stop on the return.
- Waits forever on “all”: one compartment may have no matching supply. Inspect configured cargo types and try “any” if leaving when one compartment fills fits the route.
- No cargo loads at all: inspect origin stock, station/dock connection and vehicle compatibility; changing a timer cannot create cargo.
- A truck still behaves differently between “any” and “all”: one Steam player reported this, while the official manual says road vehicles should behave the same. Record the save, vehicle, stop settings and build for support; the cause remains unverified.
