Enable and check the extra sizes
- Check your platform. The official manual lists experimental sizes for PC. Console choices are Small, Medium and Large; this file-edit procedure is not a console setting.
- Find the user data folder. In the game's Settings → Advanced controls, use Open User Data Folder if available, or consult the platform-specific user data paths. This is the folder containing
settings.lua, not the installed game's program files. - Quit the game before editing. Make a copy of
settings.lua, open the original in a plain-text editor, findexperimentalMapFeaturesand change its value fromfalsetotrue. Preserve the surrounding Lua syntax and the comma. Save it as the same.luafile. - Restart and inspect the menu. In a new free game or the map editor, look for Tiny, Huge, Megalomaniac and Gigantomaniac in addition to the standard sizes. The largest 1:1 Gigantomaniac option is listed as 28.672 × 28.672 km in the manual; other aspect ratios differ.
- Choose within your machine's capacity. The manual says experimental large maps require at least 16 GB RAM and increase CPU load. Save before trying a very large map; the menu being available does not mean a given save will run smoothly.
How to tell it worked
After a full restart, the PC new-map menu offers the additional experimental names. You do not need to start a huge map just to verify the setting.
If the option is missing or resets
- The value reverts to false: close TF3 completely before editing; a running game can overwrite
settings.luaon exit. Save again, restart and recheck the value. - Still only standard sizes: verify the exact
experimentalMapFeatureskey in the actual user data folder. Do not paste a TF2experimentalMapSizesrecipe into TF3. - Windows hides extensions: enable file extensions in Explorer and confirm the file is really
settings.lua, not a new.txtcopy. - The game struggles after selection: go back to a smaller map; experimental sizes carry memory and CPU costs. The setting is not a performance fix.
