Trace one late load
- Confirm the destination and cargo. Check the receiving city's required goods and follow a load that actually reaches that city. If the vehicle is empty, start with the pickup checklist instead.
- Compare the cargo's displayed time limit with its route. Urban Games says every cargo type has an expected delivery time: food is more time-sensitive than bulk goods such as stone. The developer has not published a complete timer table or exact formula in the cited explanation.
- Find the delay. Follow the load through pickup, any warehouse handoff, onward service and final delivery. Look for waiting vehicles, slow travel or road congestion. Fix the first leg that delays this load rather than adding vehicles everywhere.
- Run the revised route and watch the city. Compare delivery timing and the receiving city's Delivery rating after completed deliveries. A faster vehicle may help a time-sensitive load; a slower sea route may still suit a more tolerant bulk cargo.
How to tell it worked
The cargo reaches the intended city within its displayed expected time, and the Delivery rating no longer falls from those deliveries. Watch several completed loads before judging a route change. The exact rating update interval and threshold remain unverified before release.
If the result is still poor
- No goods reach the city: diagnose loading and transfers first; a time-limit change cannot fix an empty line.
- Goods arrive, but late: shorten the slow leg, reduce avoidable waiting or use a faster service for the time-sensitive cargo. Compare the route again after a completed delivery.
- Goods arrive on time, but the city still stalls: inspect the other five city ratings and whether the city earns growth experience in the city-growth checklist.
The cited developer explanation confirms revenue and the Delivery-rating effect. It does not establish that late cargo disappears, loses all payment, or that a warehouse resets its timer; those details remain unverified.