← All tasks

PASSENGERS / WALKING CONNECTIONS

Can passengers walk between your stops?

Current station manual and release-player transfer reports checked October 7, 2026. Mouse and keyboard guidance, not our own playtest; exact walking-distance limits are not established here.

Yes—check a walkable connection, not only overlapping circles

Passengers can transfer between nearby bus stops and other passenger stations. Select a stop and inspect whether the connecting stop is shown as reachable for passengers. The current manual requires a valid pedestrian path without major detours; a visible catchment circle alone does not prove a usable transfer.

Buses and trams at a city road station in Transport Fever 3
A passenger hub illustrates the service being investigated; it is not a screenshot of a measured queue or rating improvement. Official press image · © Urban Games ↗

What to do

  1. Select the stop where the first line lets passengers off. Check the actual station and travel direction. For a combined passenger/cargo station, make sure both lines use passenger-capable terminals.
  2. Inspect the connecting stop and walking route. The current manual uses green for passenger reachability and white when both passenger and cargo transfer are possible. The October 7 bus-stop case explicitly identifies the second stop turning green as the useful transfer check.
  3. Check pedestrian access across the road. Look for a valid crossing and a short walking path. A community reply warns about country roads without crossings. Do not assume a path exists merely because the stops look close in a top-down view.
  4. Confirm both lines serve the intended journey. The first must bring passengers to the transfer; the second must serve the destination in the useful direction. Inspect stop order and loading settings if a bus never takes waiting passengers.
  5. Run the connection and observe onward travel. Follow arrivals at the first stop, waiting passengers at the connecting stop and boarding on the next line. Keep the walking transfer short rather than stretching it to an assumed maximum radius.
WATCH THIS SYSTEM

Tycoon

See the announced tools and game systems in context.

Watch on YouTube ↗

Official pre-release footage. Older plans may change; the written answer states what is established and what still needs a build check.

How to tell it worked

The connecting stop is reachable for passengers, and passengers completing that journey board the onward service. For an industry route, a working transfer is one part of the complete worker journey; check actual worker arrivals and the booster separately.

If you are still stuck

  • The second stop is not passenger-reachable: inspect the walking path, crossing, distance and passenger terminal type. Cargo coverage uses a different radius-only rule.
  • It is reachable but nobody transfers: confirm a destination worth reaching, the two line directions and passenger loading settings. An available connection does not guarantee every passenger chooses that itinerary.
  • Stops on opposite road sides behave as one station: the manual says opposite road stops on the same street section are grouped. Inspect the station and terminal selected in each line rather than assuming two independent stations.
  • A bus waits instead of continuing: inspect full-load and waiting rules. A service held at a stop can delay an otherwise valid transfer.